Portal is a mix between a computerized novel and an interactive game. It was published for the Amiga in 1986 by Activision, written by Rob Swigart, produced by Brad Fregger, and programmed by Nexa Corporation. Versions for the Commodore 64, Apple II, and DOS were later released. Versions for the Macintosh and Atari ST were announced and developed, but never formally released. A unique game for its time, Portal was one part text-driven adventure (à la Zork or Planetfall) but with a graphical interface. It is unrelated to the game Portal (2007) by Valve Corporation.
Setting
The player, taking on the role of the unnamed astronautprotagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.
A portal is an opening in a wall of a building, gate or fortification, especially a grand entrance to an important structure.doors, metal gates or portcullis in the opening can be used to control entry or exit. The surface surrounding the opening may be made of simple building materials or decorated with ornamentation. The elements of a portal can include the voussoir, tympanum, an ornamented mullion or trumeau between doors, and columns with carvings of saints in the westwork of a church.
It depicts an expedition led by a figure known as the 'Stalker' (Aleksandr Kaidanovsky) to take his two clients, a melancholic writer (Anatoli Solonitsyn) seeking inspiration and a professor (Nikolai Grinko) seeking scientific discovery, to a site known simply as the 'Zone', which has a place within it with the supposed ability to fulfill a person's innermost desires. The trio travels through unnerving areas filled with the debris of modern society while engaging in many arguments, facing the fact that the 'Zone' itself appears sentient, while their path through it can be sensed but not seen. In the film, a stalker is a professional guide to the Zone, someone having the ability and desire to cross the border into the dangerous and forbidden place with a specific goal.
Track No. 1, "My Everything", was featured on the soundtrack of the video game SSX on Tour.
Track No. 8, "I Want", was featured on the soundtrack of the video games Burnout Revenge and Burnout Legends.
Track No. 7, "Behind The Bask" was originally called "FBI" (On Advance CD) but was renamed for the final retail release.
Track No. 9, "Iron Fist", was written due to the raid that took place on Feldmann's house.
... the city and the company submitted evidence about a host who had feared that “her stalker could locate her if her address and/or name were disclosed on the City’s OpenDataPortal.”.
... the city and the company submitted evidence about a host who had feared that “her stalker could locate her if her address and/or name were disclosed on the City’s OpenDataPortal.”.
... the city and the company submitted evidence about a host who had feared that “her stalker could locate her if her address and/or name were disclosed on the City’s OpenDataPortal.”.
... the city and the company submitted evidence about a host who had feared that “her stalker could locate her if her address and/or name were disclosed on the City’s OpenDataPortal.”.